Release 0.6
February 13th, 2012
This was a mostly a performance release. There have been a few system performance issues which needed to get addressed. I've added in a (hopefully) better caching layer, rather than using one 'out of the box'. There seem to be a few bugs in the live environment than I had not encountered in testing. Please bear with me as I work to address them.
Defense seems to be working, however castles are now almost impenetrable. I've tweaked castle hit points down again to accommodate.
Players no longer get 1 point per unique hour they log in. This was one of the least performant mechanics and it didn't really add much to the score.
My apologies for the rough start this morning, hopefully I have have most of the issues sorted out soon.
Thank you everyone for playing and having fun!