OnlineSiege is a massively multiplayer online war strategy game. Build your castle, gather resources, and destroy your enemy.

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Update: Todays Game

February 13th, 2012

The start of todays game will be postponed. There are a few more issues I need to resolve before I can start up this weeks game.


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Release 0.6

February 13th, 2012

Release 0.6: This was a mostly a performance release. There have been a few system performance issues which needed to get addressed. I've added in a (hopefully) better caching layer, rather than using one 'out of the box'.
There seem to be a few bugs in the live environment than I had not encountered in testing. Please bear with me as I work to address them.

Defense seems to be working, however...


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Point Release 0.5.2

January 23rd, 2012

I'm working on updating the FAQ/Rule updates today, but basically there where a few fundamental things that have changed to address the following:


Defensive strategy: There hasn't been much of one. Maxing warriors has yielded mostly a loss in population rather than a solid defensive line. Most players (including myself) tend to keep zero warriors. To balance this out I've implemented the following changes:
...


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Point release released!

January 9th, 2012

I've rolled out a point release with a few minor rule changes. Check out the release notes here.


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Game rules

January 1st, 2012

I've started working on documenting the game rules. You can view them here:


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Last Game Top 10

Rank Player Score
Winner! silverstride 544301
#2 Zito 535253
#3 darkhorse 241158
#4 mehcalted 230991
#5 grain 156030
#6 BoboTheHam 71790
#7 nursewithwound 46225
#8 Gomez 14493
#9 jcosta71 2983
#10 adamc69 2245
See all scores