OnlineSiege is a massively multiplayer online war strategy game. Build your castle, gather resources, and destroy your enemy.
Update: Todays Game
February 13th, 2012
The start of todays game will be postponed. There are a few more issues I need to resolve before I can start up this weeks game.
Release 0.6
February 13th, 2012
Release 0.6: This was a mostly a performance release. There have been a few system performance issues which needed to get addressed. I've added in a (hopefully) better caching layer, rather than using one 'out of the box'.
There seem to be a few bugs in the live environment than I had not encountered in testing. Please bear with me as I work to address them.
Defense seems to be working, however...
Point Release 0.5.2
January 23rd, 2012
I'm working on updating the FAQ/Rule updates today, but basically there where a few fundamental things that have changed to address the following:
Defensive strategy: There hasn't been much of one. Maxing warriors has yielded mostly a loss in population rather than a solid defensive line. Most players (including myself) tend to keep zero warriors. To balance this out I've implemented the following changes:
...
Point release released!
January 9th, 2012
I've rolled out a point release with a few minor rule changes. Check out the release notes here.
Game rules
January 1st, 2012
Last Game Top 10
| Rank | Player | Score |
|---|---|---|
| Winner! | silverstride | 544301 |
| #2 | Zito | 535253 |
| #3 | darkhorse | 241158 |
| #4 | mehcalted | 230991 |
| #5 | grain | 156030 |
| #6 | BoboTheHam | 71790 |
| #7 | nursewithwound | 46225 |
| #8 | Gomez | 14493 |
| #9 | jcosta71 | 2983 |
| #10 | adamc69 | 2245 |
| See all scores | ||